I’ll assume that the majority of you have heard the term
“jumped the shark” before, but I wonder how many of you know what it means or
where it came from.
According to Wikipedia, “Jumping the shark is an idiom
created by Jon Hein that is used to describe the moment in the evolution of a
television show when it begins a decline in quality that is beyond recovery.”
It was coined in 1977 in reaction to an episode of Happy Days where Fonzie
literally jumped over a shark on a pair of water skis. At this point, the show
had seemingly completely lost touch with itself and had become so ludicrous
that to bring in viewers they had to resort to such charades as death-defying
stunts.
An equivalent term has also been accepted for movies.
“Nuking the fridge” is the point at which a movie is so ridiculous or out of
touch that putting Indiana Jones in a refrigerator to survive a nuclear
explosion becomes a thing that actually exists in film.
To get to the point of this article,
there have been many cases of a video game jumping the shark, and many
equivalent terms have been suggested, but haven’t really stuck. Here at PvG, I
think we have the answer.
Werehogging.
Yes Werehogging, a term that I can
barely type without grimacing a little. And in case you hadn’t figured it out
yet, it refers to the game Sonic Unleashed for the PS3, Xbox 360 and, most
notably, the Wii.
Sonic Unleashed is a 3D action
platformer released in 2008 for our three favorite home consoles that features
the lovable blue speedster, Sonic the Hedgehog. The day stages of the game
combined 2D platforming sections, reminiscent of the Sonic games of old, and a
new, fast-paced 3D Sonic experience, running appropriately on the “Hedgehog
Engine” (except on the Wii), that put Sonic Adventure stages to shame. The game
was fast, the controls were good, the music was decent (although a new Crush 40
track would have been nice) and it became what later Sonic games would use as
the basis of their gameplay.
Unfortunately, if there is day,
there must also be night. See, at the beginning of the game you watch a cut
scene of Sonic obliterating Dr. Eggman’s space fleet and transforming into
Super Sonic to assumedly capture him. However, when Sonic catches up to him in
the bowels of his flagship, Eggman flips a switch that activates a trap,
capturing Sonic, draining him of his power, stealing the Chaos Emeralds, and,
you guessed it, turning him into a werewolf.
(Image belongs to Tyson Heese)
I’m generally pretty accepting of
new gameplay mechanics or twists in the storylines of my favorite franchises (I’m
looking at you Wind Waker), and oftentimes these changes can make games more
enjoyable than a copy paste of the last installment (I’m looking at you New Super Mario Bros. U), but if the
Werehog levels of Sonic Unleashed were the least bit “fun” or “innovative”,
then it wouldn’t be a contender, and our pick, for the video game equivalent of
jumping the shark.
To begin, and I suppose this is
just nitpicking, the word werewolf comes from the Old English wer for man, and wulf for wolf. So in this regard (which is the only regard, mind
you), calling Sonic a Werehog is akin to calling him a man-hedgehog, which is
definitely not what the game is trying to convey. Maybe they thought Hogwolf
sounded stupid, who knows? Regardless, that’s not what earned Sonic Unleashed a
jumping the shark award.
What did was the gameplay of the
Werehog stages. While Sonic is usually known for his blazing speed and levels
filled with loops, pinball machine mechanics and easily trounced enemies, what
he is not normally thought of is slow, lumbering or stretchy. In the Werehog
stages of Sonic Unleashed you play as Sonic, transformed by the visible
moonlight (not even a full moon, unless this alternate earth has a perpetually
full moon) into a hulking, snarling, hairy shell of his former self. Your main
abilities consist of swinging both or either of your long, stretchy arms at enemies
to dispatch them, picking them up to beat the others with and using said arms
to traverse obstacles like pitfalls.
Now at this point, you may be
thinking, “Well, that doesn’t sound so bad, it sounds like a normal 3D hack and
slash/beat ‘em up game”, but you’d be wrong. The game still puts an emphasis on
beating these levels as fast as possible without giving you any sense of speed
whatsoever, and the limited abilities you have as the Werehog get stale before
the first stage is over. The only rewarding part of playing these levels is
that you unlock more day stages afterwards (and progress the plot I suppose).
Oh, did I mention? Dr. Eggman used
the power of the Chaos Emeralds to awaken the spirit of the earth, who subsequently
broke it into five or so floating chunks, so that he could build his secret
base/laboratory/amusement park “Eggmanland”. Almost par for the course, but I
still fail to see what this has to do with lycanthropy.
One more thing, if you play the
superior version on the PS3 or Xbox 360, you’ll get better day stages that make
up about two thirds of the game while only having to endure the Werehog
portions for the remaining third. If you play the Wii version, you’ll not only
be playing as the Werehog half of the game, you’ll also be forced to use motion
controls to swing Sonic’s big, stupid arms around (unless you play with a
Gamecube controller, but that’s cheating, right?). Try getting an S rank on
that stage now, sucker.
This is the end of my rant, and
while I’ll submit that other games have Werehogged their stories or plots worse
than Sonic Unleashed, none that I can think of have Werehogged their gameplay
quite as badly.
If you disagree, tell us what you
think in the comments.
Esky out.
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In general, critique is welcome. Just don't be a douche.